Tags: visual novel

America

Project N/A Chapter 2: Who Are You?

Yessir, as promised, after five months...it's finally done!
Title: Project N/A, Chapter 2: “Who Are You?”
Writer: geministar01
Artist: goatbit(with additional art from Deviantart users Emily Smith and Mildkat)
Media: Ren’py visual novel fan-game
Characters: Canada (Player Character), America, France, England, Italy, Germany, Russia, Japan, Belarus, Prussia
Pairings: None yet, but there’s set-up for future America/Canada and Prussia/Canada.
Summary: New student Matthew Williams must team up with the school’s golden boy (who, for some reason, shares his face) and the one-man Paranormal Investigations club to find out the truth behind the strange incident of Part One.

Author’s Note: After far too much time and a series of delays, I’m proud to announce that Part 2 of this game is finally out! Thank you all for your patience…^.^; If you missed Chapter One, you can find it HERE. Downloads below, and more detailed information to be found under the cut!


Previews!

 

Download it here!
Windows Version – ++ Mediafire,++ Megaupload
Mac Version – ++ Mediafire,++ Megaupload
Linux Version – ++ Mediafire, ++ Megaupload


EDIT 3/6/2012: Due to the Megaupload meltdown and an annoyance with Mediafire, the download links have been re-located. See this post for details.

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Is *this* game a dating sim?
No, but it is more interactive than the last chapter, and it’s setting up Chapter 3, which will having dating sim elements. So there are some minor pairings hinted at (most an America/Canada/Prussia triangle with a beta pair of Germany/Italy), but the main focus is on the story.

How many endings are there?
Four – they’re titled Blah, Bad, True, and Treasure. The “True” ending is the one that continues the story on to the next game; the others are just for fun. Personally, I’d aim for all the other endings first, but that’s just my preference. If you want some tips for how to get to each of the endings, I’ve posted a guide.

How long will this take me?
About 1-1½ hours during your first play through.

So what is Ren’py?
Ren’py is the python-based visual novel and ren’ai coding engine that was used to create this game. It’s open-source, and it’s awesome. For more information, see: www.renpy.org

What are the ren’py stats of this game?
The game contains 1,399 screens of dialogue.
These screens contain a total of 15,093 words.

In comparison, the stats for Part 1 were: 410 screens of dialogue, containing a total of 3,550.
I did say this version would be longer, after all. ^_^

So when will the next chapter be out?
That’s…complicated.

Chapter Three will be the last part of this episodic game series, and I intend to make it a big, long, satisfying conclusion to the series as a whole. It’ll have dating sim elements, stat raising, and six endings, two of which will be extra-long to wrap up all of the answers.

So far though, I’ve only got the outline and the framework done. There are still dozens of scenes that need to be written, and the numbers still have to be balanced, which could take some time since it’s an element I haven’t had to deal with before. I will, however, continue to update my livejournal with development blogs on the progress of the game, usually at a rate of about one per month.

And…though I’m sad to say this…I’m afraid that the awesome artist for these last two parts, goatbit, has had to drop the project to focus on her schoolwork. Hence, I’m looking for another artist to help me out by drawing the special “CG” scenes to round out the content of the games. See the "Artist Search" below.



Artist Search Info

Needed: At least 1 artist willing to draw and color special “CG” scenes, like the one pictured here, for the final game of the series. There will be a minimum of eight (8) CG scenes, which will need to be full-color. In addition, there will be two pieces of chibi art and a menu screen needed, and if you’re willing to do more than eight pieces, it would be very much appreciated; it all depends on what you think you can take on.

Detailed backgrounds are NOT a necessity. As you can see, I use filtered photographs for the backgrounds in the game, and I’m willing to provide more if you need them. Gradient or abstract backgrounds are also just fine. The main focus will be on the characters and their actions. And don’t worry about trying to match the style of goatbit’s character sprites - whatever your personal style is, I would love to see it.

The content of the special scenes will include boy’s love romantic elements (kissing and affection, fully-clothed, no sex), violence (minor blood, no gore, about as bad as your standard Hetaoni fanart), and drama.

Finally, I’m willing to work with multiple artists on this, especially if it means making a more visually-stimulating game, so please don’t be afraid to submit art to me at any time. If you’re interested in giving me a hand, please submit a sample of your work (DA page, fanart, whatever) in a PM, and I will be in touch.

Naturally, all artists will receive full credit for their work. If you’re considering helping me out, then thank you very much for your time, and even if you’re not, then thanks for reading this far anyway, and I hope you enjoy the game!.


Please, if you enjoy the game, leave a comment! I love getting feedback from people on my work, and any critique/criticism/fangirlish glee is loved! Thank you all so much for your support in making this, and be sure to check back soon for an update on the final chapter of Project N/A!
* GeminiStar01 *

Smiling Tim

I suppose this could be called a development blog...

Some of you may remember that a few months ago I mentioned the vague idea I had for a Canada-America centric Ren'py visual novel game. And you also may have noticed that I haven't been particularly gabby or fanfiction-y as of late. While part of this is that I am too lazy to fight with posting my Kink Meme de-anons here; the other part of it is, well, this:

Preview

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